Octahedron – Transfixed Edition Nintendo Switch copy provided by the publisher/developer.
Have you ever met a person that amazes you and it quickly becomes a good friend? Have you ever watched a movie you had no hopes for and ends up becoming one of your favorites? Rare is the feeling of surprise, being surprise by how much you love and appreciate something and that’s what happened to me with Octahedron, and I will explain why.
The central mechanic of Octahedron is the ability to create platforms at will and it does something truly special with it. Creating a platform not only means you can stand in it, but also that you can “surf” in it and the kinesthetics of it are wonderful, but this would be nothing if the level design was a bore, luckily this game has great design decisions like being a vertical platformer because something that you would naturally want with the ability of creating platforms is to see how high can you go, so the main objective is to always reach new heights, to get to heaven.
Probably my favorite gameplay aspect of Demimonde’s work is how it is constantly adding mechanics that change how you think and use your platforms, take for example the level 1-4, which adds platforms that appear and disappear when you create a platform, this changes what you were previously doing in the previous levels where you were mainly using your platforms as a mean to get to superior platforms or a safety net, now you need to be more careful about putting your platforms.
The game’s music is scored by Monomirror, Chipzel, Andre Sobota and Derek Howell, they create a set of electronic music that wouldn’t be out of place on a DJ set, full of stomping beats. It almost seems like it sets the mood for the visuals, which have a devotion for neon colors, abstraction and geometry, everything looks outlandish and whatever is familiar looks out of place, such as bulbs turning into flowers or blocks that turn into bugs.
Not only both of this aspects blend marvelously with the gameplay, but it also elevates the adventure to a new peak, to the point it almost feels akin to a rhythm game as a result of the background visuals screaming clubs vibes and the enemies and obstacles turning things into a psychedelic experience, hell, our main protagonist Octahedron’s head looks similar to a disco ball (and it’s constantly spinning) and when you “surf” in the platform the colors never stop changing, so it almost looks like you are dancing your way though the game, moving to the rhythm of the music.
Octahedron has become one of my favorite platformers of this decade, it mixes style and substance like few games out there and it also keeps pushing the bar for new platformers thanks to the unthinkable amount of superb and new ideas that the game presents, it only makes me wonder if someone can get higher, keep pushing the envelope. [7/7]